Prototype Design Pattern with Python
Prototype Design Pattern allows us to copy or clone the existing objects of an interface to fully initialize a new object. Prototype Pattern suggests creating an interface that creates a
Prototype Design Pattern allows us to copy or clone the existing objects of an interface to fully initialize a new object. Prototype Pattern suggests creating an interface that creates a
The Command Design Pattern allows us to encapsulate and record the action that can be performed on an entity in a system. The key motivation behind the command design pattern
Visitor Design Pattern is used where we need to add an additional functionality to an entire class hierarchy, without making any changes to the hierarchy. Or, the Visitor pattern is used
The memento pattern is a Behavioural Design Pattern that provides the ability to restore an object to its previous state. Consider a bank account, here anybody can deposit or withdraw the money in an
State Design Pattern is prefered to use in the situation where the functionality of an interface depends upon its current state. Consider a mobile phone if a mobile phone is
There will be cases where the interface needs to be informed about whether a certain event or operation occurred on a certain object or not, in an application. Interfaces wish
The template method design pattern allows us to define a base class that serves as the “Skeleton” of how a certain algorithm could be performed, with concrete implementation defined in
Strategy Design Pattern is prefered to use within the applications where the underlying algorithms need to be selected at runtime. Strategy Pattern suggests introducing an interface, which can enable the
Typically a Mediator is something that facilitates common ground for two communicating bodies. The same is with Mediator Pattern that suggests introducing a common interface in applications. Consider the applications
Iterator is a behavioral design pattern that allows sequential traversal through a complex data structure without exposing its internal details. As we know iteration simply means to traverse any data structure
The interpreter pattern is a design pattern that specifies how to evaluate sentences or given expressions in a language. Interpreter Design pattern comes under Behavioural Pattern. The main motive behind the Interpreter design pattern
The Bridge design pattern suggests connecting various components present in an application through abstraction. The main motivation behind Bridge pattern is, Bridge Design Pattern prevents a “Cartesian Product” complexity explosion.
In an application, there will be several interfaces, working together, performing their specified task. Now if any entity(interface) of the application wants series of tasks to be done, performed by
Proxy Pattern provides a placeholder for an object in order to control the access of that object. Proxy Pattern is classified into structural patterns category. In Proxy Pattern, we create an object (proxy)
The flyweight software design pattern suggests creating an object that minimizes memory usage by sharing some of its data with other similar objects. Flyweight Design Pattern aims to minimize the number of objects required in the program
Facade Pattern provides a unified and simple interface over a complex set of classes in a system, thus making the system easier to use. Real-life example: Consider a Grocery shop.
The Composite Design Patterns suggests the creation of an interface, that will let the Client treat a group of objects in a similar way as it is going to treat a single
Consider a scenario where we need to add a functionality to an instance of an interface. Now if we choose to modify the interface itself, we end up violating: Open
The Adapter design pattern is a structural design pattern, which suggests having an interface acting as a bridge between two incompatible interfaces to collaborate. This pattern combines the functionalities of
The singleton design pattern is a common creational design pattern that suggests the instantiation of a class to one “single” instance. Provided the object (instance) has a global access point. SDP is considered as a way of defining
Factory Method is a creational design pattern that asks us to define an interface for creating an object, called Factory interface. These interfaces define the generic structure, but don’t initialize
The builder pattern is a type of creational design pattern, designed to provide a flexible solution to various object creation problems in object-oriented programming. The Builder design pattern intends to
Design patterns are elegant solutions to repeating problems in software design. These are optimized, reusable solutions to the programming problems that we encounter every day. Design patterns are programming language